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Template Grafts | Universal Monster Rules


Guardian Rhino

Source Starfinder #30: Puppets Without Strings pg. 58

Guardian Rhino CR 14

XP 38,400
LN Medium monstrous humanoid (shapechanger)
Init +4; Senses blindsight (scent) 30 ft.; Perception +25

Defense

HP 215
EAC 27; KAC 28
Fort +12; Ref +14; Will +18
Defensive Abilities magic warrior, regeneration 5 (fire and unholy); DR 10/–; Immunities sleep, stunned; SR 25

Offense

Speed 30 ft.
Melee unarmed strike +23 (6d6+20 B)
Multiattack 4 unarmed strikes +18 (3d6+20 B)
Ranged magic ray +21 (5d4+14; see text)
Offensive Abilities ferocious charge
Mystic Spells Known (CL 14th)
5th (3/day)—baleful polymorph (DC 24), crush skull (DC 24)
4th (6/day)—cosmic eddy (DC 23), death ward, mystic cure, reincarnate
3rd (at will)—bestow curse (DC 22), dispel magic

Statistics

STR +6; DEX +4; CON +3; INT +2; WIS +3; CHA +8
Skills Athletics +25, Mysticism +30, Sense Motive +30, Survival +25
Languages Common; telepathy 30 ft.
Other Abilities change shape (rhino), park guardian

Ecology

Environment any ( Jatembe Park)
Organization solitary

Special Abilities

Change Shape (Su) When in rhino form, Guardian Rhino’s size increases to Large and his speed increases to 40 ft.; his unarmed strike damage changes to inflict bludgeoning and piercing damage and gains the critical effect 2d6 bleed; he also gains the trample ability (4d6+22 B and P, DC 22).
Magic Ray (Su) Guardian Rhino’s magic ray has a range of 100 feet and a maximum of five range increments, and does not provoke attacks of opportunity. Each time Guardian Rhino attacks with his magic ray, he chooses whether the ray deals acid, cold, electricity, fire, or sonic damage. When Guardian Rhino takes a full action to multiattack, he can replace any number of his melee attacks with magic ray attacks that have an attack bonus of +16.
Magic Warrior (Ex) Guardian Rhino does not provoke attacks of opportunity when he casts spells.
Park Guardian (Sp) While within Jatembe Park, Guardian Rhino can cast clairaudience/clairvoyance, , and teleport as spell-like abilities at will (CL 14th). When he casts clairaudience/clairvoyance or teleport, the range for these spells is anywhere within Jatembe Park.

Description

Among the greatest of Absalom Station’s landmarks, Jatembe Park is known for its many oddities and is the subject of countless ghost tales. Among these is the story of Guardian Rhino, an ancient and immortal creature who is said to have lurked within the park since Absalom Station’s construction. Legend states that Guardian Rhino served Old-Mage Jatembe on lost Golarion during the Age of Legends; he appears as a powerfully built man with dark umber skin, archaic clothing, and a ritual mask built from wood and bone to resemble a rhinoceros. Guardian Rhino is said to stalk the park at night, punishing the wicked. When trespassers defile the park or threaten those who belong there, he punishes them with a powerful curse that transforms them into trees.